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  1. Jul 18, 2021
    • Joseph Walton-Rivers's avatar
      Implement removal of unused verticies. · d3d962d0
      Joseph Walton-Rivers authored
      Mesh now has a (fairly primative) method for removing unused and
      duplicated verticies. This means its possible to use conbined
      geometry without duplicate verticies.
      
      In my test scene, this halved the number of verticies in the combined
      mesh.
      
      There are plenty of other optimisations that could be implemented. Some
      that would be nice to have but I don't have time for:
      
      * Removal of internal faces in combined meshes
      * Optimise triangle order so GL_TRIANGLE_STRIP or the like can be used
      d3d962d0
    • Joseph Walton-Rivers's avatar
  2. Jul 17, 2021
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