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/*
* main.cpp
*
* Created on: 21 Nov 2019
* Author: webpigeon
*/
#include <iostream>
using namespace std;
void test(const entity& test){
cout << test.get_property("test") << endl;
}
int main(int argc, char **argv){
entity_type type;
state state;
for (int i=0; i<10; i++){
entity e(&type);
state.add_entity(e);
}