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\documentclass{beamer}

\usepackage{ulem}
\usepackage[utf8]{inputenc}
\usetheme{metropolis}

\title[CE810 GD2]{CE810 - Game Design 2}
\subtitle{Introduction}
\date{\today}

\author{Joseph Walton-Rivers \& Piers Williams}
\institute{Univeristy of Essex}

\newcommand{\keyterm}[1] {\textbf{\alert{#1}}}

%\usepackage{beamer}

\begin{document}
	
	\begin{frame}
	\titlepage
	\end{frame}

	\section{An Overview}
	
	\begin{frame}{Learning Outcomes}
		\begin{enumerate}
			\item Evaluate the mechanics of a game.
			\item Explain gameplay elements in terms of game theory.
			\item Describe the relationship of story and computer games.
			\item \alert{Develop measures of player experience and apply them to optimise game parameters.}
			\item \alert{Evaluate the effects of game AI on player experience.}
		\end{enumerate}
	\end{frame}
	
	
	\begin{frame}{The Goal}
		\begin{center}
			To use \keyterm{game playing agents (AI)} to help us test points in our \keyterm{design space} to improve \keyterm{player experience} in games
		\end{center}
	\end{frame}
	
	\begin{frame}{Game Agents}
		Bots - things that do what a player \textit{might} do.
	\end{frame}

	\begin{frame}{Design Space}
		Games have many different parameters which can be tuned to produce different outcomes.
	\end{frame}

	\begin{frame}{Player Experience}
		
	\end{frame}

	\begin{frame}{Main Topics}
		\begin{itemize}
			\item Game Design Spaces
			\item Player Experience
			\item \sout{General Video Game AI}
			\item Game Design
		\end{itemize}
	\end{frame}

	\section{Admin Stuff}
	
	\begin{frame}{Structure}
	
		\begin{itemize}
			\item Two Weeks - here (Lab 5)
			\item sorry about the Macs...
			\item Module will be a mixture of lectures, labs and group work.
		\end{itemize}
	
	\end{frame}
	
	\begin{frame}{Assessment}
		\begin{itemize}
			\item Game Design Hack [30\%]
			\begin{itemize}
				\item Working game and brief description of how it works
				\item List of parameters that could be modified
			\end{itemize}
			\item Participation [20\%]
			\item Player Experience Experiments [50\%]
			\begin{itemize}
				\item Final Presentation [10\%]
				\begin{itemize}
					\item Presentation itself (pptx or pdf)
					\item Presentation given in week 2
				\end{itemize}
				\item Final Report [40\%]
				\begin{itemize}
					\item Game variants
					\item Reports (pdf)
				\end{itemize}
			\end{itemize}
		\end{itemize}
	
		Full details on the module page.
	\end{frame}
	
\end{document}