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\subtitle{Evaluating Performance}
\date{Monday (AM), 14 May 2018}
\begin{document}
\begin{frame}
\titlepage
\end{frame}
% What do we want?
% What do we measure?
% How do we measure it?
\begin{block}{Player experience}
Collection of events that occur to the player during the game
\note{Should be clear - it is only the events that occur because of the game that are important}
\end{block}
\end{frame}
\begin{frame}{What is Player Experience?}
\begin{block}{Scenario}
Jeffrey is playing a game in his bedroom. The game is an online RTS game, and he is playing with a friend online against two other people.
\end{block}
\begin{block}{Question}
Which of these are a part of the player experience and which are not?\note{All happen while the person is playing a game}
\end{block}
\begin{itemize}
\item<2->{Losing a unit} \uncover<7->{Yes}
\item<3->{Laundry finishing} \uncover<8->{No}
\item<4->{Collecting resource} \uncover<9->{Yes}
\item<5->{New message in chat window} \uncover<10->{Yes}
\item<6->{Unit moving} \uncover<11->{Yes}
\end{itemize}
\note{\\ Anything that occurs during the game and as part of the game is part of the player experience. Which of these can be detected by an AI?}
\end{frame}
\section{Metrics}
\begin{frame}
Collect data on how players/bots work
\begin{block}{Activity}
What kinds of features can we collect?
\end{block}
\end{frame}
\begin{frame}{Data from humans}
\begin{itemize}[<+->]
\item{High-level human experience}
\begin{itemize}
\item Final game scores?
\item How long did they play for?
\end{itemize}
\item{Biosignals}
\begin{itemize}
\item Where did they look?
\item Galvanic skin response
\item BCI
\end{itemize}
\item{Surveys and interviews}
\begin{itemize}
\item Likert Scales
\item Why did you feel that way?
\end{itemize}
\end{itemize}
\begin{itemize}[<+->]
\item Internal State
\begin{itemize}
\item Will depend on bot architecture
\item Measure state visits in FSM
\item Did the game make full use of the AI?
\end{itemize}
\item How many times does a bot face a difficult choice?
\begin{itemize}
\item What is a difficult choice? \note{Difficult Choice: MCTS - near identical branches, GA - No Convergence}
\end{itemize}
\end{itemize}
\note{Some things can be measured regardless of if a human or AI is playing \begin{itemize}[<+->]}
\begin{itemize}[<+->]
\item Final Score distribution\note{\item How high, variation?}
\item Game Duration \note{\item Length, range of lengths}
\item Score ``Drama'' \note{\item Runaway victory?, keep changing hands? loop?}
\item Statistical distribution of states \note{\item Some states not used at all? Some overused?}
\item Degree of challenge \note{\item How to measure this?}
\end{itemize}
\note{\end{itemize}}
\end{frame}
\begin{frame}{Data from populations}
Variability of scores, skill-depth
\end{frame}
\section{Action Sequences}
\begin{frame}{Data from either}
Actions taken, Record the sequence of button-pushes
\end{frame}
\begin{frame}{Entropy}
\end{frame}
%% METRICS
% Simon's raw vs computed metrics.
%% SKILL
% Evaluating skill depth