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Commit f364f6d9 authored by Joseph Walton-Rivers's avatar Joseph Walton-Rivers
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slide templates

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% What do we measure?
% How do we measure it?
\begin{frame}{What is Player Experience?}
Player experience
\end{frame}
\section{Metrics}
\begin{frame}
Collect data on how players/bots work
\begin{block}{Activity}
What kinds of features can we collect?
\end{block}
\end{frame}
\begin{frame}{Data from humans}
high-level human experience
Biosignals
Surveys and interviews
\end{frame}
\begin{frame}{Data from bots}
Internal State
How often does a bot face a difficult choice
\end{frame}
\begin{frame}{Data from either}
Final Score distribution, Game duration, Score 'drama', Statical distribution of states, Degree of challenge
\end{frame}
\begin{frame}{Data from populations}
Variability of scores, skill-depth
\end{frame}
\section{Action Sequences}
\begin{frame}{Data from either}
Actions taken, Record the sequence of button-pushes
\end{frame}
\begin{frame}{Entropy}
\end{frame}
%% METRICS
% Simon's raw vs computed metrics.
......
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