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\documentclass{beamer}
\usepackage{ulem}
\usepackage[utf8]{inputenc}
\usetheme{metropolis}
\title[CE810 GD2]{CE810 - Game Design 2}
\subtitle{Introduction}
\date{\today}
\author{Joseph Walton-Rivers \& Piers Williams}
\institute{Univeristy of Essex}
\newcommand{\keyterm}[1] {\textbf{\alert{#1}}}
%\usepackage{beamer}
\begin{document}
\begin{frame}
\titlepage
\end{frame}
\section{An Overview}
\begin{frame}{Learning Outcomes}
\begin{enumerate}
\item Evaluate the mechanics of a game.
\item Explain gameplay elements in terms of game theory.
\item Describe the relationship of story and computer games.
\item \alert{Develop measures of player experience and apply them to optimise game parameters.}
\item \alert{Evaluate the effects of game AI on player experience.}
\end{enumerate}
\end{frame}
\begin{frame}{The Goal}
\begin{center}
To use \keyterm{game playing agents (AI)} to help us test points in our \keyterm{design space} to improve \keyterm{player experience} in games
\end{center}
\end{frame}
\begin{frame}{Game Agents}
How is AI used in games?
\begin{description}
\item[Bots] Agents that act like players \textit{possibly}
\item[NPCs] Agents that act like characters
\item[Directors] Things that alter the game
\end{description}
For this module, we'll mostly be talking about bots.
Games have many different \keyterm{parameters} which can be tuned to produce different outcomes.
Examples:
\begin{itemize}
\item How much damage does my bullet do?
\item How many coins do I need to collect?
\item What terrain can my scout walk over?
\end{itemize}
\end{frame}
\begin{frame}{Player Experience}
\begin{frame}{Why?}
\begin{itemize}
\item Understand differences in variations - is version A better than version B?
\item Does a game have defects/exploits
\item Are there dominant strategies?
\end{itemize}
\end{frame}
\begin{frame}{Main Topics}
\begin{itemize}
\item Game Design Spaces
\item Player Experience
\item \sout{General Video Game AI}
\item Game Design
\end{itemize}
\end{frame}
\section{Admin Stuff}
\begin{frame}{Structure}
\begin{itemize}
\item Two Weeks - here (Lab \sout{5} 2)
\item \sout{sorry about the Macs...}
\item Module will be a mixture of lectures, labs and group work.
\end{itemize}
\end{frame}
\begin{frame}{Structure}
\begin{itemize}
\item This will be less formal than most modules...
\item Feel free to ask questions as we go along
\item We're going to try and make this as interactive as possible
\item Try to attend as much of this as possible!
\end{itemize}
\end{frame}
\begin{frame}{Assessment}
\begin{itemize}
\item Game Design Hack [30\%]
\begin{itemize}
\item Working game and brief description of how it works
\item List of parameters that could be modified
\end{itemize}
\item Participation [20\%]
\item Player Experience Experiments [50\%]
\begin{itemize}
\item Final Presentation [10\%]
\begin{itemize}
\item Presentation itself (pptx or pdf)
\item Presentation given in week 2
\end{itemize}
\item Final Report [40\%]
\begin{itemize}
\item Game variants
\item Reports (pdf)
\end{itemize}
\end{itemize}
\end{itemize}
Full details on the \href{http://ce810.fosslab.uk}{module page}.