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\subtitle{\textbf{Lab} - Searchable Design Spaces}
\begin{document}
\begin{frame}
\titlepage
\end{frame}
\section{Intro}
\begin{frame}{Design Spaces}
\item In this morning's session we talked about \keyterm{Game Parameters}
\item These are properties which help to define the game
\item These are often \textbf{dependant} on one another. \note{\item Why is this dependance possibly an issue?}
\end{frame}
\section{Flappy Bird}
\begin{frame}{Exercise: Game Parameters}
\begin{block}{Question}
What game parameters are there for \gametitle{Flappy Bird}?
\end{block}
\begin{center}
\includegraphics[width=0.9\textwidth]{images/game_new}
\end{center}
\end{frame}
\begin{frame}{Answer: Game Parameters}
\begin{figure}
\includegraphics[width=0.9\textwidth]{images/flappy_params}
\caption{paramters by Isaksen et al @ NYU}
\end{figure}
\end{frame}
\begin{frame}{Flappy Birds}
\begin{block}{Activity}
Go to the \href{http://game.engineering.nyu.edu/projects/exploring-game-space/}{\gametitle{Flappy Bird} demo} and change the sliders.\\
How does changing the parameters affect the gameplay?
\end{block}
\url{http://game.engineering.nyu.edu/projects/exploring-game-space/} \cite{isaksen2015exploring}
\end{frame}
\begin{frame}{How does this relate to us?}
Isaksen et al basically did the following:
\begin{enumerate}
\item Select parameters
\item Repeat $N$ times
\begin{enumerate}
\item Generate games
\item Evaluate games
\item Record results
\end{enumerate}
\item Output result
\end{enumerate}
This is how we're going to think about tuning our own game parameters.
\end{frame}
\begin{frame}{The Role of AI}
\begin{description}[<+->]
\item[Problem] Doing evaluations is time consuming
\item[Solution] Make AIs that play them
\end{description}
\end{frame}
\section{Asteroids}
\begin{frame}{Asteroids}
\begin{center}
Lets look at a more complicated example
\begin{figure}
\includegraphics[width=0.8\textwidth]{images/asteroids}
\begin{frame}{Parameters}
\begin{block}{Question}
\end{block}
\pause
\begin{itemize}
\item Number of bullets
\item Speed of bullets
\item Number of asteroids
\item Number of asteroid children
\item Ship speed
\item Ship turn rate
\end{itemize}
\end{frame}
\begin{frame}{Metrics}
\begin{block}{Question}
\item Rankings
\item Score difference
\item Time to win (game ticks)
\item Distance travelled
\end{itemize}
\end{frame}
\begin{frame}{Metrics}
\begin{block}{Exercise}
Create a version of \textit{Asteroids} that \textbf{disadvantages} the rotate and shoot player over the other agents.
\section{Asteroids Codebase}
\begin{frame}{Overview}
\begin{itemize}
\item Relatively simple
\item Easy to change parameters
\item Can customise it further if you particularly want something else
\item Genetic algorithm included to assist you
\begin{itemize}
\item Only thing it needs ... a better Fitness Function
\end{itemize}
\end{itemize}
\end{frame}
\begin{frame}[allowframebreaks]
\frametitle{References}
\bibliography{shared/references.bib}
\end{frame}