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Commit 0ee55feb authored by Piers Williams's avatar Piers Williams
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Expanded the section on parameters

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...@@ -228,7 +228,7 @@ ...@@ -228,7 +228,7 @@
\end{frame} \end{frame}
\begin{frame}{Answer: Game Characteristics} \begin{frame}{Answer: Game Characteristics}
\begin{itemize}%[<+->] \begin{itemize}[<+->]
\item Game Rules \item Game Rules
\item Object Types \item Object Types
\item Vehicle Physics \item Vehicle Physics
...@@ -242,7 +242,7 @@ ...@@ -242,7 +242,7 @@
\begin{frame}{Game Rules} \begin{frame}{Game Rules}
\note{\begin{itemize}} \note{\begin{itemize}}
\begin{itemize} \begin{itemize}[<+->]
\item Collisions? \note{\item Collision Matrix} \item Collisions? \note{\item Collision Matrix}
\item Reward Structure \note{\item Points, lives/health/ammo gained and lost} \item Reward Structure \note{\item Points, lives/health/ammo gained and lost}
\item Game State transition structure \note{\item When is a level cleared??} \item Game State transition structure \note{\item When is a level cleared??}
...@@ -252,7 +252,7 @@ ...@@ -252,7 +252,7 @@
\end{frame} \end{frame}
\begin{frame}{Object Types} \begin{frame}{Object Types}
\begin{itemize} \begin{itemize}[<+->]
\item Things to: \item Things to:
\begin{itemize} \begin{itemize}
\item Shoot \item Shoot
...@@ -266,8 +266,8 @@ ...@@ -266,8 +266,8 @@
\end{frame} \end{frame}
\begin{frame}{Vehicle Physics} \begin{frame}{Vehicle Physics}
\begin{itemize} \begin{itemize}[<+->]
\item How do actions affect the movemnt of the vehicle? \item How do actions affect the movement of the vehicle?
\item Left - right? \item Left - right?
\item Up - Down? \item Up - Down?
\item Car-like? \item Car-like?
...@@ -281,8 +281,8 @@ ...@@ -281,8 +281,8 @@
\end{frame} \end{frame}
\begin{frame}{Input Controls} \begin{frame}{Input Controls}
\begin{itemize} \begin{itemize}[<+->]
\item Related to Vehicle physics \item Related to vehicle physics
\item How the ship is controlled? \item How the ship is controlled?
\item Classic arcade or one touch controls? \item Classic arcade or one touch controls?
\end{itemize} \end{itemize}
...@@ -292,10 +292,62 @@ ...@@ -292,10 +292,62 @@
\end{block} \end{block}
\end{frame} \end{frame}
\begin{frame}{Weapon Systems} \begin{frame}{Weapon Systems}
\begin{itemize}[<+->]
\item Things to vary include:
\begin{itemize}
\item Fire rate
\item Weapon Cooldowns
\item Weapon firing angles
\item Bullet velocity
\item Bullet Time to Live
\item Guided / Unguided
\item Damage
\item Size
\end{itemize}
\end{itemize}
\end{frame} \end{frame}
\begin{frame}{Game Views}
\note{\begin{itemize}}
\begin{itemize}[<+->]
\item Fixed or Panning? Scrolling? Zooming viewport?\note{\item 2D/3D, CO/PO}
\item Can radically \textbf{alter} nature and difficulty of a game
\end{itemize}
\note{\end{itemize}}
\end{frame}
\begin{frame}{Level Design}
\begin{itemize}[<+->]
\item \textbf{Significant} impact on difficulty and interest
\item Ms. Pac-Man classic example
\begin{itemize}
\item Levels differ in maze layouts
\item Parameters such as speed of Ms. Pac-Man and Ghosts
\end{itemize}
\item For asteroids focus on speed, size, and movement of the Asteroids
\end{itemize}
\end{frame}
\begin{frame}{Level Design}
\begin{center}
\includegraphics[width=0.9\textwidth]{pacmanLevels}
\end{center}
\end{frame}
\begin{frame}{AI Behaviour}
\begin{itemize}[<+->]
\item Complex problem
\item Interesting AI can \textbf{make} or \textbf{break} a game
\item Keeping AI intelligent \textbf{without} being too powerful is hard
\item Need to \textbf{monitor} the player and tweak
\begin{itemize}
\item Towards the \textbf{desired} player experience ...
\end{itemize}
\end{itemize}
\end{frame}
\begin{frame}{Evolution} \begin{frame}{Evolution}
......
slides/images/pacmanLevels.png

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