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Commit 78cc4e83 authored by Piers Williams's avatar Piers Williams
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Updated the intro with our slides and some notes and presentation style

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\documentclass{beamer} \documentclass[notes]{beamer}
\usepackage{ulem} \usepackage{ulem}
\usepackage[utf8]{inputenc} \usepackage[utf8]{inputenc}
...@@ -25,19 +25,25 @@ ...@@ -25,19 +25,25 @@
\begin{frame}{Learning Outcomes} \begin{frame}{Learning Outcomes}
\begin{enumerate} \begin{enumerate}
\item Evaluate the mechanics of a game. \item<1-> Evaluate the mechanics of a game.
\item Explain gameplay elements in terms of game theory. \item<1-> Explain gameplay elements in terms of game theory.
\item Describe the relationship of story and computer games. \item<1-> Describe the relationship of story and computer games.
\item \alert{Develop measures of player experience and apply them to optimise game parameters.} \item<1-> \alert<2-2>{Develop measures of player experience and apply them to optimise game parameters.}
\item \alert{Evaluate the effects of game AI on player experience.} \item<1-> \alert<3->{Evaluate the effects of game AI on player experience.}
\end{enumerate} \end{enumerate}
\note{We are covering the last two. Click to highlight each in turn.}
% TODO Find good definition of player experience
\note<2>{\\Player Experience: Definition}
\note<3>{\\ As it says on the tin}
\end{frame} \end{frame}
\begin{frame}{The Goal} \begin{frame}{The Goal}
\begin{center} \begin{center}
To use \keyterm{game playing agents (AI)} to help us test points in our \keyterm{design space} to improve \keyterm{player experience} in games To use \keyterm{game playing agents (AI)} to help us test points in our \keyterm{design space} to improve \keyterm{player experience} in games
\end{center} \end{center}
\note{We will cover this in more detail in a later slide}
\end{frame} \end{frame}
\begin{frame}{Game Agents} \begin{frame}{Game Agents}
...@@ -65,35 +71,44 @@ ...@@ -65,35 +71,44 @@
\begin{frame}{Player Experience} \begin{frame}{Player Experience}
How does out game play? How does out game play?
\note{How does out english?}
\end{frame} \end{frame}
\begin{frame}{Why?} \begin{frame}{Why?}
\begin{itemize} \begin{itemize}
\item Understand differences in variations - is version A better than version B? \item<1-> Understand differences in variations - is version A better than version B?
\item Does a game have defects/exploits \item<2->Does a game have defects/exploits
\item Are there dominant strategies? \item<3-> Are there dominant strategies?
\end{itemize} \end{itemize}
\end{frame} \end{frame}
\begin{frame}{Main Topics} \begin{frame}{Main Topics}
\begin{itemize} \begin{itemize}
\item Game Design Spaces \item<1-> Game Design Spaces
\item Player Experience \item<2-> Player Experience
\item \sout{General Video Game AI} \item<3-> \sout{General Video Game AI}
\item Game Design \item<4-> Game Design
\end{itemize} \end{itemize}
\end{frame} \end{frame}
\section{Who are We?}
\begin{frame}{Joseph Walton-Rivers}
\end{frame}
\begin{frame}{Piers Williams}
\end{frame}
\section{Admin Stuff} \section{Admin Stuff}
\begin{frame}{Structure} \begin{frame}{Structure}
\begin{itemize} \begin{itemize}
\item Two Weeks - here (Lab \sout{5} 2) \item<1-> Two Weeks - here (Lab \sout{5} 2)
\item \sout{sorry about the Macs...} \item<2-> \sout{sorry about the Macs...}
\item Module will be a mixture of lectures, labs and group work. \item<3-> Module will be a mixture of lectures, labs and group work.
\end{itemize} \end{itemize}
\end{frame} \end{frame}
...@@ -111,23 +126,23 @@ ...@@ -111,23 +126,23 @@
\begin{frame}{Assessment} \begin{frame}{Assessment}
\begin{itemize} \begin{itemize}
\item Game Design Hack [30\%] \item<1-> Game Design Hack [30\%]
\begin{itemize} \begin{itemize}
\item Working game and brief description of how it works \item<2-> Working game and brief description of how it works
\item List of parameters that could be modified \item<3-> List of parameters that could be modified
\end{itemize} \end{itemize}
\item Participation [20\%] \item<4-> Participation [20\%]
\item Player Experience Experiments [50\%] \item<5-> Player Experience Experiments [50\%]
\begin{itemize} \begin{itemize}
\item Final Presentation [10\%] \item<6-> Final Presentation [10\%]
\begin{itemize} \begin{itemize}
\item Presentation itself (pptx or pdf) \item<7-> Presentation itself (pptx or pdf)
\item Presentation given in week 2 \item<8-> Presentation given in week 2
\end{itemize} \end{itemize}
\item Final Report [40\%] \item<9-> Final Report [40\%]
\begin{itemize} \begin{itemize}
\item Game variants \item<10-> Game variants
\item Reports (pdf) \item<11-> Reports (pdf)
\end{itemize} \end{itemize}
\end{itemize} \end{itemize}
\end{itemize} \end{itemize}
......
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