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  • gamedev/fggl
  • onuralpsezer/fggl
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Commits on Source (346)
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with 556 additions and 125 deletions
*,ogg filter=lfs diff=lfs merge=lfs -text
*.mtl filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.obj filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
build/
cmake-build-debug/
cmake-build-debug-coverage/
# build files
builds/
cmake-build-*
imgui.ini
.flatpak-builder/
compile_commands.json
# dotfiles
# Engine data
demo/data/*.bin
# dotfiles (IDE)
.idea/
.cache/
.venv/
# windows visual studio
.vs/
out/
CMakePresets.json
CMakeSettings.json
......@@ -15,72 +15,83 @@
image: ${CI_DEPENDENCY_PROXY_GROUP_IMAGE_PREFIX}/alpine:latest
stages: # List of stages for jobs, and their order of execution
stages:
- build
- test
- deploy
#build-job: # This job runs in the build stage, which runs first.
# stage: build
# before_script:
# - apk update && apk --update add build-base g++ libstdc++ cmake extra-cmake-modules bash mesa-gl mesa-egl mesa-gles wayland-dev wayland-protocols libxkbcommon-dev
# script:
# - mkdir build && cd build
# - cmake ..
# - make
variables:
GIT_SUBMODULE_STRATEGY: recursive
.f34-ogl:
image: git.fossgalaxy.com:8042/gamedev/containers/fedora:34-opengl
image: git.fossgalaxy.com:8042/gamedev/containers/fedora:36-opengl
before_script:
- dnf install -y pkgconfig\(dri\) pkgconfig\(glu\) pkgconfig\(x11\) pkgconfig\(xcursor\) pkgconfig\(xi\) pkgconfig\(xinerama\) pkgconfig\(xrandr\) pkgconfig\(lua\) doxygen
- dnf install -y glm-devel glfw-devel openal-soft-devel spdlog-devel freetype-devel yaml-cpp-devel assimp-devel gtest-devel gmock-devel
# Use glfw-wayland from fedora repostory
build:f34-repo-wayland:
##
# Build Targets check it builds on popular Linux Distributions
##
build:fedora:
extends: .f34-ogl
stage: build
script:
- dnf install -y glfw-devel
- mkdir build && cd build
- cmake ..
- make
- cmake -S . -B build -DCMAKE_BUILD_TYPE=Debug -DFGGL_EXT_BULLET=OFF
- cmake --build build
artifacts:
paths:
- build/fggl/
- build/tests/
# use vendored glfw
build:f34-fallback-wayland:
extends: .f34-ogl
build:ubuntu:
image: ubuntu:jammy
stage: build
before_script:
- apt update && apt install -y build-essential cmake
- apt install -y libglm-dev libglfw3-dev libopenal-dev libspdlog-dev libfreetype-dev libyaml-cpp-dev libassimp-dev libbullet-extras-dev libgtest-dev libgmock-dev liblua5.2-dev
script:
- dnf install -y wayland-devel wayland-protocols-devel libxkbcommon-devel
- mkdir build && cd build
- cmake ..
- make
- cmake -S . -B build -DCMAKE_BUILD_TYPE=Debug -DFGGL_EXT_BULLET=OFF -DFGGL_EXT_LUA=OFF
- cmake --build build
# Based on Bruce Cowan's wordsearch package:
flatpak:
image: alpine:latest
stage: deploy
when: manual
only:
- develop
variables:
MANIFEST_PATH: "build-aux/com.fossgalaxy.fggl.demo.yml"
RUNTIME_REPO: "https://flathub.org/repo/flathub.flatpakrepo"
FLATPAK_MODULE: "fggl"
BUNDLE: "fggl-demo.flatpak"
APP_ID: "com.fossgalaxy.fggl.demo"
script:
- apk update && apk add flatpak-builder
- flatpak remote-add --if-not-exists flathub https://flathub.org/repo/flathub.flatpakrepo
- flatpak install -y flathub org.freedesktop.Platform 21.08
- flatpak install -y flathub org.freedesktop.Sdk 21.08
- flatpak-builder _repo ${MANIFEST_PATH}
- flatpak build-bundle _repo ${BUNDLE} --runtime-repo=${RUNTIME_REPO} ${APP_ID}
artifacts:
paths:
- build/fggl/
- build/tests/
- ${BUNDLE}
- _build/meson-logs/meson-log.txt
cache:
paths:
- .flatpak-builder/cache
- .flatpak-builder/downloads
test:f34-fallback-wayland:
# Deploy doxygen pages
pages:
extends: .f34-ogl
stage: test
needs: [ "build:f34-fallback-wayland" ]
stage: deploy
only:
- develop
script:
- cd build && ./tests/testfggl/fggl_test
dependencies:
- build:f34-fallback-wayland
#unit-test-job: # This job runs in the test stage.
# stage: test # It only starts when the job in the build stage completes successfully.
# before_script:
# - apk update && apk --update add build-base g++ libstdc++ cmake extra-cmake-modules bash mesa-gl wayland-dev wayland-protocols
# script:
# - mkdir build && cd build
# - cmake .. && make # TODO cache build from previous step
# - ./tests/testfggl/fggl_test
#lint-test-job: # This job also runs in the test stage.
# stage: test # It can run at the same time as unit-test-job (in parallel).
# script:
# - echo "Linting code... This will take about 10 seconds."
# - sleep 10
# - echo "No lint issues found."
- cmake -S . -B build -DCMAKE_BUILD_TYPE=Debug
- cmake --build build --target docs
- cp -r build/docs/html public
artifacts:
paths:
- public
[submodule "build-aux/shared-modules"]
path = build-aux/shared-modules
url = https://github.com/flathub/shared-modules.git
cmake_minimum_required(VERSION 3.13)
cmake_minimum_required(VERSION 3.16)
set(namespace "fggl")
project(FGGL VERSION 0.1 LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED YES)
set(FGGL_WAYLAND True)
option(FGGL_EXAMPLES "Should we build examples or just the library" ON)
option(FGGL_TESTS "Should we enable the testing suite?" ON)
option(FGGL_DOCS "Should we build documentation?" ON)
# Set C++ version
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED True)
option(FGGL_EXT_BULLET "Should we build the bullet module?" OFF)
option(FGGL_EXT_LUA "Should we build the lua module?" ON)
##
# Windows
# When on windows, integrate vcpkg
##
if(DEFINED ENV{VCPKG_ROOT} AND NOT DEFINED CMAKE_TOOLCHAIN_FILE)
set(CMAKE_TOOLCHAIN_FILE "$ENV{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
CACHE STRING "")
endif()
##
# /windows
##
# Define the project
project(fggl
VERSION 0.1
DESCRIPTION "FOSS Galaxy Game Library, for use in Education, and Games"
HOMEPAGE_URL "https://git.fossgalaxy.com/gamedev/fggl"
LANGUAGES C CXX)
# export compile commands for vim/neovim users
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Doxygen Support
# Based on https://vicrucann.github.io/tutorials/quick-cmake-doxygen/
option(BUILD_DOC "Build Documentation" ON)
find_package( Doxygen )
if (DOXYGEN_FOUND)
# Set docs folder
set(DOXYGEN_IN ${CMAKE_CURRENT_SOURCE_DIR}/docs/Doxyfile.in)
set(DOXYGEN_OUT ${CMAKE_CURRENT_BINARY_DIR}/Doxyfile)
# configure file
configure_file(${DOXYGEN_IN} ${DOXYGEN_OUT} @ONLY)
message("Doxygen build started")
# note the option ALL which allows to build the docs together with the application
add_custom_target( doc_doxygen ALL
COMMAND ${DOXYGEN_EXECUTABLE} ${DOXYGEN_OUT}
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
COMMENT "Generating API documentation with Doxygen"
VERBATIM )
endif (DOXYGEN_FOUND)
# depedencies
find_package( glfw3 )
if ( NOT glfw3_FOUND )
include(FetchContent)
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
if ( FGGL_WAYLAND )
set(GLFW_USE_WAYLAND True)
endif ()
FetchContent_Declare(
glfw3
URL https://github.com/glfw/glfw/releases/download/3.3.4/glfw-3.3.4.zip
)
FetchContent_MakeAvailable( glfw3 )
endif ()
add_subdirectory(vendor/imgui/)
# engine
add_subdirectory(fggl)
# extras
add_subdirectory(tests)
add_subdirectory(demo)
# vendor dependencies
add_subdirectory( vendor/entt )
add_subdirectory( vendor/imgui )
add_subdirectory( vendor/glad )
# engine headers
file(GLOB_RECURSE public_headers
${PROJECT_SOURCE_DIR}/include/fggl/*.hpp
)
# engine sources, enable strict compiler warnings
add_subdirectory( fggl )
target_compile_options( fggl PRIVATE -Wall -Wpedantic -Wextra -Wodr -fno-strict-aliasing -fno-strict-overflow )
set_property(TARGET fggl PROPERTY INTERPROCEDURAL_OPTIMIZATION True)
# Unit Tests
if (FGGL_TESTS)
include(CTest)
add_subdirectory(tests)
endif()
# Documentation support
if (FGGL_DOCS)
find_package(Doxygen)
if (Doxygen_FOUND)
add_subdirectory( docs )
else()
message(STATUS "Doxygen not found, not building docs")
endif()
endif()
##
# Optional/Extra modules
##
# 3rd party integrations
if ( FGGL_EXT_BULLET )
add_subdirectory( integrations/bullet )
endif()
if ( FGGL_EXT_LUA )
add_subdirectory( integrations/lua )
endif()
# Tools
# add_subdirectory( tools/pack )
# Demo project
if (FGGL_EXAMPLES)
add_subdirectory(demo EXCLUDE_FROM_ALL)
endif()
##
# INSTALL PHASE
# see https://decovar.dev/blog/2021/03/08/cmake-cpp-library/
##
include(GNUInstallDirs)
# Structure preserving header macro
foreach(header ${public_headers})
file(RELATIVE_PATH header_file_path "${CMAKE_CURRENT_SOURCE_DIR}/include" "${header}")
get_filename_component(header_directory_path "${header_file_path}" DIRECTORY)
install(
FILES ${header}
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/${header_directory_path}"
)
endforeach()
set_target_properties(${PROJECT_NAME} PROPERTIES DEBUG_POSTFIX "d")
include(CMakePackageConfigHelpers)
set(FGGL_CONFIG_PATH "${CMAKE_INSTALL_LIBDIR}/cmake/fggl")
# generate and install export file
install(EXPORT "${PROJECT_NAME}Targets"
FILE "${PROJECT_NAME}Targets.cmake"
NAMESPACE ${namespace}::
DESTINATION "${FGGL_CONFIG_PATH}"
)
# generate the version file for the config file
write_basic_package_version_file(
"${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}ConfigVersion.cmake"
VERSION "${version}"
COMPATIBILITY AnyNewerVersion
)
configure_package_config_file(${CMAKE_CURRENT_SOURCE_DIR}/Config.cmake.in
"${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}Config.cmake"
INSTALL_DESTINATION "${FGGL_CONFIG_PATH}"
)
# install config files
install(FILES
"${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}Config.cmake"
"${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}ConfigVersion.cmake"
DESTINATION "${FGGL_CONFIG_PATH}"
)
# generate the export targets for the build tree
install(TARGETS ${PROJECT_NAME}
EXPORT fgglTargets
DESTINATION "${CMAKE_INSTALL_LIBDIR}"
PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/${PROJECT_NAME}
INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
export(EXPORT "${PROJECT_NAME}Targets"
FILE "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}Targets.cmake"
NAMESPACE ${namespace}::
)
@PACKAGE_INIT@
include(CMakeFindDependencyMacro)
find_dependency(glm)
find_dependency(fmt)
find_dependency(Lua)
find_dependency(spdlog)
find_dependency(Freetype)
find_dependency(OpenAL CONFIG)
find_dependency(OpenGL)
include("${CMAKE_CURRENT_LIST_DIR}/@PROJECT_NAME@Targets.cmake")
check_required_components(@PROJECT_NAME@)
\ No newline at end of file
......@@ -4,14 +4,25 @@ A library for building FOSS Games, Educational Resources and Academic Experiment
## Development Instructions
### Installing dependenecies
FGGL depends on a few dependencies to work correctly.
On Ubuntu:
```bash
sudo apt install build-essential cmake
sudo apt install -y libglm-dev libglfw3-dev libopenal-dev libspdlog-dev libfreetype-dev libyaml-cpp-dev libassimp-dev libbullet-dev
```
On Fedora:
```bash
sudo dnf install -y glm-devel glfw-devel openal-soft-devel spdlog-devel freetype-devel yaml-cpp-devel assimp-devel bullet-devel gcc gcc-c++ cmake gtest-devel doxygen lua lua-devel gmock gmock-devel
```
### Building
It's designed to be a fairly standard cmake project, so the standard cmake steps should work:
```bash
mkdir build
cd build
cmake ..
make
cmake -S . -B build -DCMAKE_BUILD_TYPE=Debug
cmake --build build
```
The library should also build the test scene (`demo`). There is a shellscript in the root of the
......@@ -20,7 +31,34 @@ project that will build the project and run the demo project in gdb.
Most of the dependencies should be downloaded automatically. If you're on X don't use glfw from the
Fedora repos, it won't work (it's configured for Wayland). The version the project builds should work.
### Useful Tools
### Deploying
The library is designed to be used as a shared library, as it is licenced in the LGPL. You can generate the shared library, header files and assoicated cmake files using the following command:
```bash
cmake --install build --prefix /tmp/fggl-lib
```
This will place the files in /tmp/fggl-lib, you can adjust this to suit your needs.
You can then include the library in your application using cmake, eg:
```bash
find_package(spdlog REQUIRED)
target_link_libraries(game spdlog::spdlog)
find_package( fggl REQUIRED PATHS /tmp/fggl-lib )
target_link_libraries(game fggl::fggl)
```
### Flatpak Demo
This is still experimental, but the command used to test flatpak compatablity with the demo application is:
```
flatpak-builder builds/flatpak build-aux/com.fossgalaxy.fggl.demo.yml --force-clean --install --user
```
## Useful Tools
The following tools are helpful for development:
* Valgrind (see the ways in which memory is messed up)
......
app-id: com.fossgalaxy.fggl.Demo
runtime: org.freedesktop.Platform
runtime-version: '21.08'
sdk: org.freedesktop.Sdk
command: /app/bin/demo
finish-args:
- "--device=dri"
- "--share=ipc"
- "--socket=fallback-x11"
- "--socket=wayland"
modules:
- modules/glfw.yml
- modules/glm-0.9.9.8.json
- modules/fmt.yml
- modules/spdlog.json
- modules/googletest.yml
- shared-modules/glu/glu-9.json
- modules/yaml-cpp.yml
- modules/assimp.yml
- name: fggl
buildsystem: cmake
builddir: true
sources:
- type: dir
path: ../
cleanup:
- '/include'
- '/cmake'
- '*.a'
Name: fggl
Version: 0.1.0
Release: 1%{?dist}
Summary: FOSS Galaxy game library
License: LGPLv3
# The source was pulled from github
source0: https://git.fossgalaxy.com/gamedev/fggl/-/archive/develop/fggl-develop.zip
BuildRequires: g++
BuildRequires: cmake
BuildRequires: glfw-devel
BuildRequires: openal-devel
BuildRequires: glm-devel
BuildRequires: glfw-devel
BuildRequires: openal-soft-devel
BuildRequires: spdlog-devel
BuildRequires: freetype-devel
BuildRequires: yaml-cpp-devel
BuildRequires: assimp-devel
BuildRequires: bullet-devel
BuildRequires: gtest-devel
BuildRequires: gmock-devel
# demo desktop stuff
BuildRequires: libappstream-glib
BuildRequires: desktop-file-utils
%description
%{summary}.
%prep
%setup -q -n %{name}-develop
%build
%cmake
%cmake_build
%install
%cmake_install
%check
%ctest
appstream-util validate-relax --nonet %{buildroot}%{_metainfodir}/*.metainfo.xml
desktop-file-validate %{buildroot}/%{_datadir}/applications/com.fossgalaxy.fggl.Demo.desktop
%package demos
Summary: Demos for fggl
Group: System Environment/Libraries
Requires: %{name} = %{version}-%{release}
%description demos
FGGL example binaries
%package devel
Summary: FGGL development libraries and header files
Group: Development/Libraries
Requires: %{name} = %{version}-%{release}
%description devel
fggl dynamic libraries and header files.
%files
%{_libdir}/libfggl.so
%files devel
%{_includedir}/fggl/*
%{_libdir}/cmake/%{name}
# this feels like a packaging bug...
%{_libdir}/libimgui.a
%files demos
%{_bindir}/demo
%{_datadir}/fggl-demo/*
%{_datadir}/applications/com.fossgalaxy.fggl.Demo.desktop
%{_metainfodir}/com.fossgalaxy.fggl.Demo.metainfo.xml
name: assimp
buildsystem: cmake
config-opts:
- -DASSIMP_BUILD_ASSIMP_TOOLS=OFF
- -DASSIMP_BUILD_TESTS=OFF
sources:
- type: git
url: https://github.com/assimp/assimp.git
tag: v5.2.4
cleanup:
- '/include'
- '/lib/cmake'
- '/lib/pkgconfig'
name: fmt
buildsystem: cmake
sources:
- type: git
url: https://github.com/fmtlib/fmt.git
tag: 8.1.1
cleanup:
- '/include'
- '/lib/cmake'
- '/lib/pkgconfig'
- '*.a'
name: glfw
buildsystem: cmake-ninja
builddir: true
sources:
- type: archive
url: https://github.com/glfw/glfw/releases/download/3.3.4/glfw-3.3.4.zip
sha256: bbd2c42c660b725e9755eb417e40b373f0d4c03138c9b2e210d02cd308bd99cd
cleanup:
- /include
- /lib/cmake
- /lib/pkgconfig
- '*.a'
{
"name": "glm",
"buildsystem": "simple",
"build-commands": [
"mkdir -p /app/include/",
"cp -vr glm /app/include/",
"rm -v /app/include/glm/CMakeLists.txt",
"mkdir -p /app/lib/",
"cp -vr cmake /app/lib/"
],
"sources": [
{
"type": "git",
"url": "https://github.com/g-truc/glm.git",
"tag": "0.9.9.8"
}
],
"cleanup": [
"/include",
"/lib/cmake"
]
}
name: googletest
buildsystem: cmake
sources:
- type: archive
url: https://github.com/google/googletest/archive/refs/tags/release-1.11.0.zip
sha256: 353571c2440176ded91c2de6d6cd88ddd41401d14692ec1f99e35d013feda55a
cleanup:
- '/include'
- '/lib/cmake'
- '/lib/pkgconfig'
- '*.a'
{
"name": "spdlog",
"buildsystem": "cmake",
"sources": [
{
"type": "git",
"url": "https://github.com/gabime/spdlog.git",
"tag": "v1.10.0"
}
],
"cleanup": [
"/include",
"/lib/cmake",
"/lib/pkgconfig",
"*.a"
]
}
name: yaml-cpp
buildsystem: cmake
config-opts:
- -DYAML_CPP_BUILD_TESTS=off
sources:
- type: git
url: https://github.com/jbeder/yaml-cpp.git
tag: yaml-cpp-0.7.0
cleanup:
- '/include'
- '/share/cmake'
- '/share/pkgconfig'
- '*.a'
Subproject commit 1bb53934f105743f84f923693847185dce613cef
......@@ -2,13 +2,11 @@
CACHE=/tmp/fggl/
LOG=$CACHE/demo.log
EXE="../build/demo/FgglDemo"
if [[ ! -d "build/" ]]
then
mkdir build
fi
BUILD_PATH="builds/cli"
DEMO_EXE="$PWD/$BUILD_PATH/demo/demo"
# check cmake exists
if [ ! -x "$(command -v cmake)" ]; then
sudo dnf install -y cmake extra-cmake-modules
sudo dnf install -y wayland-devel libxkbcommon-devel wayland-protocols-devel
......@@ -16,30 +14,32 @@ if [ ! -x "$(command -v cmake)" ]; then
fi
# if doing shader development, disable the cache to make sure changes take affect
rm -rf builds/cli
rm -rf $CACHE
#
# build step
#
pushd build
cmake ..
make
popd
cmake -S . -B $BUILD_PATH -DCMAKE_BUILD_TYPE=RelWithDebInfo
cmake --build $BUILD_PATH
cmake --install $BUILD_PATH --prefix /tmp/fggl-lib
#
# additional stuff
#
#EXE="gdb $EXE"
# gamemoderun
if [ -x "$(command -v gamemoderun)" ]; then
EXE="gamemoderun $EXE"
DEMO_EXE="gamemoderun $DEMO_EXE"
fi
# mangohud
if [ -x "$(command -v mangohud)" ]; then
EXE="mangohud --dlsym $EXE"
DEMO_EXE="mangohud --dlsym $DEMO_EXE"
fi
pushd demo
$EXE ../build/demo/FgglDemo
$DEMO_EXE
popd
cmake_minimum_required(VERSION 3.16)
project(demo)
# Executable
add_executable(FgglDemo main.cpp)
target_link_libraries(FgglDemo fggl)
target_include_directories(FgglDemo PUBLIC ${PROJECT_BINARY_DIR})
add_executable(demo
demo/main.cpp
demo/GameScene.cpp
demo/rollball.cpp
demo/topdown.cpp
demo/grid.cpp
demo/robot/programmer.cpp
demo/models/viewer.cpp
demo/hexboard/board.cpp
demo/hexboard/camera.cpp
)
# set build flags
target_compile_options( demo PRIVATE -Wall -Wextra -Wodr -Wdouble-promotion -fno-strict-aliasing -fno-strict-overflow )
set_property(TARGET demo PROPERTY INTERPROCEDURAL_OPTIMIZATION True)
target_include_directories(demo
PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/include
)
target_link_libraries( demo fggl )
#target_link_libraries(demo fggl fgglbt)
if ( FGGL_EXT_LUA )
target_link_libraries( demo fggl-lua )
endif()
# rssources
find_package(spdlog)
target_link_libraries(demo spdlog::spdlog)
#target_include_directories(FgglDemo PUBLIC ${PROJECT_BINARY_DIR})
#find_package(Lua)
#target_link_libraries(demo ${LUA_LIBRARIES})
# resources
file(GLOB_RECURSE data data/*)
file(COPY ${data} DESTINATION data )
\ No newline at end of file
file(COPY ${data} DESTINATION data )
include(GNUInstallDirs)
install(
TARGETS demo
RUNTIME
DESTINATION ${CMAKE_INSTALL_BINDIR}
)
install(
DIRECTORY data/
DESTINATION ${CMAKE_INSTALL_DATADIR}/fggl-demo
)
# Linux Desktop Entries
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
install(FILES aux/com.fossgalaxy.fggl.Demo.desktop DESTINATION ${CMAKE_INSTALL_DATADIR}/applications )
install(FILES aux/com.fossgalaxy.fggl.Demo.metainfo.xml DESTINATION ${CMAKE_INSTALL_DATADIR}/metainfo )
endif (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
[Desktop Entry]
Name=FGGL Demo
Exec=demo
Type=Application
Categories=Game