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\documentclass[notes]{beamer}
\usepackage{ulem}
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\usetheme{metropolis}
\title[CE810 GD2]{CE810 - Game Design 2}
\subtitle{Introduction}
\date{\today}
\author{Joseph Walton-Rivers \& Piers Williams}
\institute{Univeristy of Essex}
\newcommand{\keyterm}[1] {\textbf{\alert{#1}}}
%\usepackage{beamer}
\begin{document}
\begin{frame}
\titlepage
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\section{An Overview}
\begin{frame}{Learning Outcomes}
\begin{enumerate}
\item<1-> Evaluate the mechanics of a game.
\item<1-> Explain gameplay elements in terms of game theory.
\item<1-> Describe the relationship of story and computer games.
\item<1-> \alert<2-2>{Develop measures of player experience and apply them to optimise game parameters.}
\item<1-> \alert<3->{Evaluate the effects of game AI on player experience.}
\note{We are covering the last two. Click to highlight each in turn.}
% TODO Find good definition of player experience
\note<2>{\\Player Experience: Definition}
\note<3>{\\ As it says on the tin}
\begin{frame}{The Goal}
\begin{center}
To use \keyterm{game playing agents (AI)} to help us test points in our \keyterm{design space} to improve \keyterm{player experience} in games
\end{center}
\note{We will cover this in more detail in a later slide}
How is AI used in games?
\begin{description}
\item[Bots] Agents that act like players \textit{possibly}
\item[NPCs] Agents that act like characters
\item[Directors] Things that alter the game
\end{description}
For this module, we'll mostly be talking about bots.
Games have many different \keyterm{parameters} which can be tuned to produce different outcomes.
Examples:
\begin{itemize}
\item How much damage does my bullet do?
\item How many coins do I need to collect?
\item What terrain can my scout walk over?
\end{itemize}
\end{frame}
\begin{frame}{Player Experience}
\note{How does out english?}
\item<1-> Understand differences in variations - is version A better than version B?
\item<2->Does a game have defects/exploits
\item<3-> Are there dominant strategies?
\item<1-> Game Design Spaces
\item<2-> Player Experience
\item<3-> \sout{General Video Game AI}
\item<4-> Game Design
\section{Who are We?}
\begin{frame}{Joseph Walton-Rivers}
\end{frame}
\begin{frame}{Piers Williams}
\end{frame}
\section{Admin Stuff}
\begin{frame}{Structure}
\begin{itemize}
\item<1-> Two Weeks - here (Lab \sout{5} 2)
\item<2-> \sout{sorry about the Macs...}
\item<3-> Module will be a mixture of lectures, labs and group work.
\begin{frame}{Structure}
\begin{itemize}
\item This will be less formal than most modules...
\item Feel free to ask questions as we go along
\item We're going to try and make this as interactive as possible
\item Try to attend as much of this as possible!
\end{itemize}
\end{frame}
\begin{frame}{Assessment}
\begin{itemize}
\item<1-> Game Design Hack [30\%]
\item<2-> Working game and brief description of how it works
\item<3-> List of parameters that could be modified
\item<4-> Participation [20\%]
\item<5-> Player Experience Experiments [50\%]
\item<6-> Final Presentation [10\%]
\item<7-> Presentation itself (pptx or pdf)
\item<8-> Presentation given in week 2
\item<9-> Final Report [40\%]
\item<10-> Game variants
\item<11-> Reports (pdf)
\end{itemize}
\end{itemize}
\end{itemize}
Full details on the \href{http://ce810.fosslab.uk}{module page}.