Skip to content
Snippets Groups Projects
Commit f0dd5147 authored by Piers Williams's avatar Piers Williams
Browse files

Minor change to recap slides

parent c5eaddc8
No related branches found
No related tags found
No related merge requests found
Pipeline #
......@@ -60,19 +60,19 @@
\end{frame}
\begin{frame}{Rules}
\begin{itemize}[<+->]
\item Rules refer to \textbf{tokens} and each \textbf{other}
\item Features emerge from rule interactions
\item Example:
\begin{itemize}
\item Rule 1 - Artillery kills infantry with no cover.
\item Rule 2 - Artillery makes craters.
\item Rule 3 - Craters provide cover for infantry.
\begin{itemize}[<+->]
\item Rules refer to \textbf{tokens} and each \textbf{other}
\item Features emerge from rule interactions
\item Example:
\begin{itemize}
\item Rule 1 - Artillery kills infantry with no cover.
\item Rule 2 - Artillery makes craters.
\item Rule 3 - Craters provide cover for infantry.
\end{itemize}
\note{Company of Heroes by Relic entertainment implemented this example}
\item The \textbf{emergent feature} is ``Defences need to be managed''
\item Rules \textbf{together} with features form the \textbf{mechanics} by which gameplay emerges
\end{itemize}
\note{Company of Heroes by Relic entertainment implemented this example}
\item The \textbf{emergent feature} is ``Defences need to be managed''
\item Rules \textbf{together} with features form the \textbf{mechanics} by which gameplay emerges
\end{itemize}
\end{frame}
\begin{frame}{Features}
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment